My name is Tristan Chambers, I am a Game Programmer who has 10 years experience in the game industry working for CodeHatch, Phantom Hound Studios and Biohex Games. Edmonton has been my home my entire life; I went to school here, graduated high school in 2009, attended the Digital Media and Information Technology (DMIT) program at the North America Institute of Technology (NAIT), worked several jobs since I was 15 years old, and I love it here.
You can download my resume using the magnificent blue button at the top right of the website. Below you will find several projects I have worked on from my time at CodeHatch to even before I was enrolled at NAIT, as well as some of my life accomplishments.
Thanks for your interest and I hope someday we can meet!

Zorro The Chronicles is an exciting and humorous action game that includes combat and exploration scenarios inspired by the TV series. The epic adventure immerses you in the world of the successful animated series Zorro The Chronicles. Protect vulnerable and innocent people from the evil general and his army. Restore justice in 19th century Spanish California.

Phantom Hound Studios is a video game company dedicated to providing high-quality visual representation and gameplay to LGBTQ+ and POC within the gaming community.
I created and hosted this website according to the design created by Isabella Guran.

Moduwar is a unique take on Real-Time Strategy. Take control of a Modu - an alien creature with an ability to grow different organs, split and merge them, depending on your playstyle. Take on mysterious creatures, and explore unique strategies in both single-player and multiplayer modes.

The Frey is an open-world animal survival game set in a modern world as if humans never existed. Animal behaviors and characteristics are based on real-world data we gather. Enjoy a world where you can frolic through the fields as a deer, dash through the long grass as a fox, or hop along-side your brethren as an adorable rabbit. Playing as your favorite animal you will eat, drink, hunt, and grow in a world untouched by mankind. In The Frey you will play with your friends and encounter tough challenges as you fight for your pack's survival.

Iron sword is a hack-and-slash role playing game where players will find themselves defeating terrible monsters and evil with their weapons and magic. In order to save the world from destruction you will need to build up your skills and equip ever more powerful gear to prevail against the darkness that is consuming the world. Will you become an epic merchant selling the best gear, an incredibly strong hero that decimates evil on the front lines, or a simple farmer? It is up to you to choose how you will contribute to the cause.

I attended the event as a panelist for the Alberta Independent Game Development panel. I was able to use my almost 6 years experience working for an indie company (CodeHatch) to answer questions relating to indie development in the games industry. I got to meet some cool new people at this event; It was an awesome experience. I have attended this panel before, but this was the first time I attended as a panelist.

Welcome to America. Survive the wilderness, establish yourself, raise a family, and dominate the land. Gain power as President, deliver justice as Sheriff, fight for your tribe as Chief, or show some southern hospitality as Governor.

Struggle to survive in a harsh medieval world. Hunt wildlife, mine resources, build structures, and craft weapons and armor in order to protect yourself. You may form a guild, bring war to all opposition, and try to seize the throne and become king!

You were sent to colonize the new planet. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.

Built a console window tool with the purpose of monitoring and managing server software for our game. The tool had built-in redundancies to make sure that the server software was running correctly.

I worked with our QA (Quality Assurance) team at CodeHatch to create a build tool that eliminated the possibility of the most common mistakes made when making a build. With build times over an hour, these mistakes could have cost QA and the rest of the team many hours of lost work.

Another QA tool I created that allowed our QA team to automate the launching of several clients as background applications. Once these application were launched, this macro tool would then automatically run commands and perform inputs specified by the tester. This allowed for much faster test iteration and as a result more bugs were found benefiting the end product.

Built a debugging tool for use in development that easily displays debugging information to developers even across the internet. The information this tool displayed was completely programmatical meaning that the programmers had complete control of what showed on the display. It was capable of displaying valuable information with no performance impact and minimal network usage. (Depending on how the programmer was using the tool of course)

My most successful StarCraft 2 map I made using the map editor. This map acheived a full week at the top of the arcade store and remained in the top ten much longer after that. This map was made over 6 years ago and still gets traffic today.

This was a minecraft server mod I started with a friend on the internet. It was a battle royal style mod that added rules and game states that were managed by a plugin using the bukkit API for minecraft.

I've created several other mods using the bukkit API and uploaded them to the bukkit database so others can use them. I not only developed the plugins themselves, but I also moderated and communicated with the community to help get the plugins working with their servers.

This was a custom MapleStory private server I created and hosted on my home computer. The server was quite successful with about 5,000 registered users and about 50 concurrent users on average. With this project I learned a lot about java and I learned how to manage a community.
This was the final project from one of my Game Programming courses when I was enrolled at NAIT. It was a multiplayer, community server based game that allowed players to walk around, build a pokemon world, and talk with each other.
This was the final project I created in the IOS application development class when I was enrolled at NAIT. It was an game that had a progress bar horizontally along the center of the screen and two buttons each filling half of the screen. When you tapped the red button the progress bar would move one way and when you tapped the blue button it would move the other way. A simple yet surprizingly fun and addicting game. I was asked by my teacher to show this game at the NAIT expo.